import { IMessageBase } from "../../Framework/MQ/IMessageBase";
import { MessageManager } from "../../Framework/MQ/MessageManager";
import { SerializeStream } from "../../Framework/Serialize/SerializeStream";
type int = number;
//class STreasurePass
    
    export  class STreasurePass extends IMessageBase
    {
        constructor(arg1: Boolean=false)
        {
            
            super();if (arg1) 
            {
                MessageManager.instance().regist(this);
            }
            return;
        }

        public /* override */ getType(): int
        {
            return this._type;
        }

        public /* override */ clone(): IMessageBase
        {
            return new STreasurePass();
        }

        public /* override */ __write(arg1: SerializeStream): void
        {
            arg1.writeInt(this.playerId);
            arg1.writeInt(this.camp);
            arg1.writeInt(this.toCamp);
            arg1.writeInt(this.map);
            arg1.writeInt(this.x);
            arg1.writeInt(this.y);
            return;
        }

        public /* override */ __read(arg1: SerializeStream): void
        {
            this.playerId = arg1.readInt();
            this.camp = arg1.readInt();
            this.toCamp = arg1.readInt();
            this.map = arg1.readInt();
            this.x = arg1.readInt();
            this.y = arg1.readInt();
            return;
        }

        public /* const */_type: int=20537;

        public /* var */playerId: int;

        public /* var */camp: int;

        public /* var */toCamp: int;

        public /* var */map: int;

        public /* var */x: int;

        public /* var */y: int;

        public static /* var */_regist: STreasurePass;
    }

            STreasurePass._regist = new STreasurePass(true);
        